Method

SpielUtteranceset_text

since: 1.0

Declaration [src]

void
spiel_utterance_set_text (
  SpielUtterance* self,
  const char* text
)

Description [src]

Sets the text to be spoken by this utterance.

Available since: 1.0

Sets propertySpiel.Utterance:text

Parameters

text

Type: const char*

The text to assign to this utterance.

The data is owned by the caller of the function.
The value is a NUL terminated UTF-8 string.