Class
SpielUtterance
since: 1.0
Description [src]
final class Spiel.Utterance : GObject.Object {
/* No available fields */
}
Represents an utterance to be spoken by a SpielSpeaker
.
An utterance consists of the text to be spoken and other properties that affect the speech, like rate, pitch or voice used.
Available since: 1.0
Instance methods
spiel_utterance_set_is_ssml
Indicates whether this utterance should be interpreted as SSML.
since: 1.0
Properties
Spiel.Utterance:is-ssml
Whether the utterance’s text should be interpreted as an SSML snippet.
since: 1.0
Spiel.Utterance:language
The utterance language. If no voice is set this language will be used to select the best matching voice.
since: 1.0
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.