Method
SpielSpeakerpause
since: 1.0
Declaration [src]
void
spiel_speaker_pause (
SpielSpeaker* self
)
Description [src]
Pause the given speaker. If an utterance is being spoken, it will pause
until spiel_speaker_resume()
is called.
If the speaker isn’t speaking, calling spiel_speaker_speak()
will store
new utterances in a queue until spiel_speaker_resume()
is called.
Available since: 1.0