Method

SpielSpeakerpause

since: 1.0

Declaration [src]

void
spiel_speaker_pause (
  SpielSpeaker* self
)

Description [src]

Pause the given speaker. If an utterance is being spoken, it will pause until spiel_speaker_resume() is called.

If the speaker isn’t speaking, calling spiel_speaker_speak() will store new utterances in a queue until spiel_speaker_resume() is called.

Available since: 1.0