Class
SpielVoice
Description [src]
final class Spiel.Voice : GObject.Object {
/* No available fields */
}
Represents a voice implemented by a speech provider.
A DBus speech provider advertises a list of voices that it implements. Each voice will have human-readable name, a unique identifier, and a list of languages supported by the voice.
Instance methods
spiel_voice_compare
Compares the two SpielVoice
values and returns a negative integer
if the first value comes before the second, 0 if they are equal, or a
positive integer if the first value comes after the second.
since: 1.0
Properties
Spiel.Voice:identifier
A unique identifier of the voice. The uniqueness should be considered in the scope of the provider (ie. two providers can use the same identifier).
since: 1.0
Spiel.Voice:name
A human readable name for the voice. Not guaranteed to be unique. May, or may not, be localized by the speech provider.
since: 1.0
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.